I learned some things from this one.
This is not Doodads II like the spring images, it's reb Simple Traps. Like the spring Doodad II images, each trap is a pair. In this image you can see the connection on some of the traps but not on others. The couplet and symmetry comes from a specific morph combination. I found that out by copying my morph parameters from Doodads II to Simple Traps. Both use Toby's morphing code.
It's too bad that reb Simple Traps doesn't use Toby's shaping parameters. I found those to be handy in Doodads II.
Simple Traps does use dmj3 Orbit Trap multiple trap combination code which is handy for coming up with new shapes. Its ability to skip some iterations is easier to understand than dmj3's is.
Simple Traps has progressive parameters and I used those to make each trap slightly different, which is why some are connected and some are not. Dmj3 Orbit Traps also has progressive parameters, they're just not called that. They're called things like "trap drift" or "rotation step". Progressive parameters allow you to change a parameter value at each iteration by a specific amount, which is why each trap looks slightly different.
Thanks for looking